Syllabus

This course will teach students the emerging trends, and frameworks of gamification, why it has a great potential to apply in IT projects, and how to use it effectively. The course allows students to develop a set of practical skills in using game elements using industrial case studies. Students will understand practical ways for improving a software development business particularly by understanding ways of creating an effective IT solution and exploring the intangible value in business landscapes.

Teaching Policy

Tentative Grading Plan

%25 Homeworks & Projects
%35 Final Exam
%15 Pop Quizes & Classwork
%25 Midterm

I am planing to follow;

KEVIN WERBACH & DAN HUNTER's Book FOR THE WIN

Details will be avabile soon.

Introduction: Why Can’t Business Be Fun?
Levels 1: Getting into the Game: An Introduction to Gamification
Level 2: Game Thinking: Learning to Think Like a Game Designer .
Level 3: Why Games Work: The Rules of Motivation
Level 4: The Gamification Toolkit: Game Elements.
Level 5: Game Changer: Six Steps to Gamification
Level 6: Epic Fails: And How to Avoid Them
Endgame: In Conclusion